Crazy Eddie's GUI System 0.8.7
RendererModules/Irrlicht/TextureTarget.h
1/***********************************************************************
2 created: Tue Mar 3 2009
3 author: Paul D Turner (parts based on original code by Thomas Suter)
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIIrrlichtTextureTarget_h_
28#define _CEGUIIrrlichtTextureTarget_h_
29
30#include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31#include "../../TextureTarget.h"
32#include "CEGUI/RendererModules/Irrlicht/RenderTarget.h"
33#include "../../String.h"
34
35#if defined(_MSC_VER)
36# pragma warning(push)
37# pragma warning(disable : 4250)
38#endif
39
40// Start of CEGUI namespace section
41namespace CEGUI
42{
43class IrrlichtTexture;
44
46class IRR_GUIRENDERER_API IrrlichtTextureTarget : public IrrlichtRenderTarget<TextureTarget>
47{
48public:
51 irr::video::IVideoDriver& driver);
54
55 // overrides from IrrlichtRenderTarget
56 void activate();
57 void deactivate();
58 // implementation of RenderTarget interface
59 bool isImageryCache() const;
60 // implement CEGUI::TextureTarget interface.
61 void clear();
63 void declareRenderSize(const Sizef& sz);
64 bool isRenderingInverted() const;
65
66protected:
68 static const float DEFAULT_SIZE;
70 static uint s_textureNumber;
73
76
78 irr::video::ITexture* d_texture;
81};
82
83#if defined(_MSC_VER)
84# pragma warning(pop)
85#endif
86
87} // End of CEGUI namespace section
88
89#endif // end of guard _CEGUIIrrlichtTextureTarget_h_
Intermediate RenderTarget implementing common parts for Irrlicht engine.
Definition: RendererModules/Irrlicht/RenderTarget.h:49
CEGUI::Renderer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Renderer.h:72
CEGUI::TextureTarget implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/TextureTarget.h:47
static String generateTextureName()
helper to generate unique texture names
void activate()
Activate the render target and put it in a state ready to be drawn to.
void deactivate()
Deactivate the render target after having completed rendering.
virtual ~IrrlichtTextureTarget()
Destructor.
static const float DEFAULT_SIZE
default / initial size for the underlying texture.
Definition: RendererModules/Irrlicht/TextureTarget.h:68
void cleanupTargetTexture()
cleans up the current render target texture used by this object.
IrrlichtTextureTarget(IrrlichtRenderer &owner, irr::video::IVideoDriver &driver)
Constructor.
static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Irrlicht/TextureTarget.h:70
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
IrrlichtTexture * d_CEGUITexture
This wraps d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Irrlicht/TextureTarget.h:80
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
irr::video::ITexture * d_texture
The irrlicht render target texture we'll be drawing to.
Definition: RendererModules/Irrlicht/TextureTarget.h:78
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
void clear()
Clear the surface of the underlying texture.
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:50
String class used within the GUI system.
Definition: String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1